The number of Spark strokes a player receives is based on what the player selects for their good 9-hole score. Spark then assigns a specific number of Spark strokes based on this table:
|Shoots around 36 for 9 holes||0 Spark strokes|
|Shoots around 39 for 9 holes||3 Spark strokes|
|Shoots around 42 for 9 holes||6 Spark strokes|
|Shoots around 45 for 9 holes||9 Spark strokes|
|Shoots 48+ for 9-holes||12 Spark strokes|
A "stroke" provides a player an advantage on a specific hole by reducing their actual or "gross" score to calculate their "net" score on that hole.
Example - If a player makes a gross 5 on a hole where they are receiving a stroke, their net score is 4.
Each player’s Spark strokes will be applied to their 9-hole round starting with the lowest handicap hole on the course’s scorecard.
Example - If a player is receiving 3 Spark strokes, they will get a stroke on the 3 lowest handicap holes of the nine.
The max number of Spark strokes for a round is 18. Players are awarded strokes on holes based on the lowest handicap holes. For example, a 12-stroke player receives 2 strokes on the 3 lowest handicap holes and 1 stroke on the remaining 6 holes.
The number of Spark strokes a player gets will be recalculated after each round. The number of strokes they receive fluctuates based on league scores. Spark calculates this by taking the average number of strokes over par from the best 2 rounds of the player’s last 5 rounds. When a player only has one round played, their Spark strokes will be the average of the score over par in that round plus their good 9-hole score. Once a player has played 2 or more rounds, their good 9-hole score has no impact on their Spark strokes.